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How To Upload Models To Roblox

All game avails including textures, models, sound, and video are stored online. Unlike many engines, there is no local game nugget storage for either the player or the programmer. This allows for better team collaboration and helps alleviate storage concerns on older actor devices.

Full general Nugget Information

All assets take a unique ID associated with a unmarried Roblox account and they are automatically submitted to Roblox'southward moderation team at the time of upload. Moderation typically merely takes a few minutes and your nugget will be usable in Roblox Studio once approved. Larn more almost asset moderation here.

Images

Images can be uploaded within Studio for use as textures in the 3D globe, images for particle furnishings, or every bit function of GUIs for menus and interactive objects.

Roblox utilizes images in .png, .jpg, .tga, or .bmp format. The easiest style to upload them is through the Asset Manager window, attainable from the View tab in Roblox Studio.

One time the window is open and the game is published, click the Import button to import one or more images.

Meshes

A MeshPart is a physically-simulated object that supports upload of custom meshes in .fbx or .obj format.

Like images, the easiest way to add meshes to your game is via the Asset Director window. Once the window is open and the identify is published, click the Import button and locate your mesh file(s).

Sound

Roblox utilizes audio in .mp3 or .ogg format. To add sound assets to your game, follow the instructions in the articles/sounds and music|Sounds and Music article.

Models

You can save a copy of any object in your game'southward hierarchy to file (.rbxm) or as an upload to your Roblox account or group. This allows you to share premade parts/objects, 3D meshes, scripts, physical contraptions, and more than. Uploading a ModuleScript named "MainModule" will permit that module to be loaded by calling require with the nugget ID.

When you lot insert a model, you are inserting a re-create; making a alter volition but affect that copy. To create versioned resources, meet Packages.

The word "model" also refers to the Model class, which is a container object meant to group parts, such as avatars.

Animations

Character animations created via the articles/using blitheness editor|Animation Editor can either be saved within the game itself or uploaded to Roblox. For details, run into manufactures/using animation editor|Using the Animation Editor .

Packages

articles/roblox packages|Packages let you create object hierarchies once and re-use them in every bit many games as yous'd similar. The master advantage of this workflow is that you lot can keep packages in sync by updating whatsoever copy within whatsoever game to the well-nigh current version. See the articles/roblox packages|Roblox Packages article for details.

Video

Roblox utilizes video in .webm format. Currently, simply curated videos made past the community are available through the Toolbox. To sympathize more, beginning at the VideoFrame folio. At this time, only two videos may play simultaneously on whatever player client.

Source: https://developer.roblox.com/en-us/articles/game-assets

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